Camera Z: Enter a value here to specify Camera height from Project Zero.
Effects of these settings will be displayed graphically in the preview area. You can also specify the following values numerically. They will immediately move to the points where you clicked. To retrieve them, simply Shift-click where you want the viewpoint and Alt/Cmd-click where you want the target point to be in the Window. If the line of vision is looking up or down, the angle can be used only for estimating the resulting view.Īfter zooms, pans, or numeric distance settings, the viewpoint and/or target point may occasionally disappear from the preview area. The angle defining the View Cone is displayed in the preview area and provides reliable information if the line of vision is horizontal. Click anywhere in the preview area and the line of vision will be rotated around the target point to your click position. You can click and drag both the target point and the viewpoint independently of one another. The solid line in the preview area represents the line of vision between the viewpoint and the target point. To see another part of the Project, leave the dialog box, choose another detail using the Navigator or zooming and panning operations, then open it again. The preview area on the left side of the dialog box shows your Floor Plan as it currently appears in the window. To apply the camera-defined view to the 3D model, select the camera and activate the 3D Window. Note: Cameras placed in the Floor Plan window also define perspective views, but they are configured in the Camera Tool Settings dialog box, not in this dialog box. Use this dialog box to set all the relevant parameters for perspective 3D views, such as viewpoint location and elevation, target location and elevation, width of the viewing cone, and sun position.
Press Enter to exit and apply the projection.Use the View > 3D View Options > 3D Projection Settings command or the 3D Visualization toolbar’s button to open this dialog box.
You can also adjust the view with one of two angle-input methods.
To switch between the angle-input methods, enter t (Toggle Angle).
You can set your view dynamically by moving the crosshairs and clicking.
Press Enter without selecting objects to see a representation of a house that shows the current viewing angle.
Select the objects to display and press Enter.
If the target and camera points are very close (or if the Zoom option is set high), you might see only a small part of your drawing. You can use the slider bar to set the distance between the selected objects and the camera, or you can enter a real number.
Enter a distance, or press Enter to set the perspective view.
To turn on the perspective view, enter d (Distance).
For Enter Angle In The XY Plane From The X Axis, rotate the camera around the target relative to the X axis of the current UCS.
You can rotate the camera around the target relative to the X axis of the current UCS. The default, 90 degrees, points the camera straight down from above.Īfter you enter the angle, the camera is locked at that elevation.
For Enter Angle From The XY Plane, enter an angle up or down relative to the XY plane of the current UCS.
You also can adjust the view with one of two angle-input methods.
To switch between angle-input methods, enter t (Toggle Angle).
Adjust the view as if you're aiming a camera.Ī representation of a house shows the current viewing angle.
Define a Perspective View of a 3D Model Using DVIEWīy default, a camera point is set at the center of the drawing.